![]() I also while I was getting this post together. I will post this as well on Fasa Forum as Im not sure where the problem is.įasa parts- With the Apollo craft built the problem is the 5m Fuel tank that is filled with kero and Lox with the Apollo F1 eng is burning more Lox then Kerosene, leaving me with about 1/4-1\2 of the volume still with all that Kerosene. and FASA for the Apollo and Saturn parts. Running Real fuels along side RSS and it dependence. Your best bet is asking on the Stock Configs thread. Sorry, I haven't patched stock stuff in literally half a decade at this point, if not more. Though it is on me if the demo I released regarding upgrades left that unclear.Ĭlarified example, added : FOR As to what IsAdditiveUpgrade does-as I wrote the feature in question (Part upgrades, not RF's use of them, to be clear), I feel I'm on pretty firm ground when it comes to understanding its use. multiple upgrades in an active career where you create something in the editor, give it max MLI layers, save it, load it, exit scene, launch, quicksave/load, etc-the ordering of ConfigNode loading may change in those cases) and thus missed that you had set them to be additive upgrades incorrectly.ĮDIT: It is of course possible that how KSPFields load ConfigNode values has changed during your absence, and its prior behavior masked the incorrect use of IsAdditiveUpgrade, but what seems more likely is that you were not able to trigger the edge case in your testing. My guess is you did not test all cases (i.e. Yet it worked flawlessly when upgrade configs were written the way I intended for them to be written when I implemented the system.Īnd yet the cfg was unchanged from when you committed it.
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